AI Insights · Timothy · October 2022
Top 5 Sniper Games Performance in Greece - Q3 2022
Explore the performance of the top 5 sniper games on a unified platform in Greece during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 sniper games on a unified platform in Greece demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their performance trends:
Kiss of War saw its weekly revenue peak at around $1.1K in late July, followed by a gradual decline to approximately $504 by the end of September. Weekly downloads for the game remained relatively stable, fluctuating between 84 and 120. Weekly active users showed a slight downward trend, decreasing from 381 to 299 over the quarter.
Sniper 3D: Gun Shooting Games experienced a notable peak in weekly revenue, reaching $835 in early August, before settling around $354 by the end of September. The game maintained a strong weekly download rate, peaking at 1.7K in early August. However, there was a noticeable dip in mid-September, with downloads dropping to 486, before recovering to 1.2K. Weekly active users saw fluctuations, starting at 12.2K in late June and ending at 9.4K by late September.
Sniper Arena: PvP Army Shooter showed a consistent weekly revenue trend, peaking at $507 in the final week of September. Weekly downloads were relatively stable, ranging from 94 to 239. Active users for the game remained steady, with a slight increase from 543 in late June to 706 in early August, and ending the quarter at 521.
Sniper Strike: Shooting Games had a varied revenue performance, peaking at $214 in mid-August before declining to $60 by the end of September. Weekly downloads showed an upward trend, starting at 353 and reaching 1.1K in early August. Active users also saw a significant increase from 539 in late June to 1.4K in early August, ending the quarter at 1.2K.
Hitman Sniper had a modest revenue performance, with weekly revenue peaking at $41 in early September. Downloads were relatively low, fluctuating between 7 and 25 throughout the quarter. Active users were minimal, with a slight increase to 21 by the end of September.
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